Those words created Calcatz back in 2015, in a room of a college boy creating a small game to tell a story. Now we are a multimedia studio created to eventually make an impact on the world around us through storytelling, starting with a video game.
JOURNEY MAP
College Days (2015)
A young man shared his passion, gathering raw talented people, and giving them something to create.
First Game
We created our first game in a small room, it was a kids mobile game with a simple story and gameplay.
Level Up
We wanted to create something better, so we train as a team to try and win a local competition.
Losing Competitions
Despite our best efforts, we lost all of the competitions that we participated.
Finding Mentors
We reached out to close friends, studios that that has experience in this industry that we can learn from.
Win Competitions
We finally won our first National Competition (VR Game Competition), and a couple more after that.
Finding Identity
We wanted to make a company, we want to make a project that can reflect a vision that will resonate with a lot of people.
Project Undying Flower(2019)
Was created to be the first step to realize our vision and create a new world of storytelling that will extend even beyond games.